using System;
using System.Collections.Generic;
using System.Text;

namespace Game1
{
    public class Config
    {
        private static Config instance = null;
        static public Config Singleton
        {
            get
            {
                if (instance == null) instance = new Config();
                return instance;
            }
        }

        //arquivos de configuracao do jogo
        public int MaxClientsperServer = 10;
        public float ShipSpeed = 15;
        public float RotationResistance = 0.9f;
        public float SpeedResistance = 0.5f;
        public int ServerPort = 14242;
        public int ServerListLimit = 10;
        public float ShotSpeed = 100.0f ;
        public float CameraDistance = 6.0f; 
    }
}